How do I get the maximum number of possibly allocated framebuffers in WebGL? I assume you use getParameter but I don't know what to pass in it. For the maximum amount of color attchements I know I can pass MAX_DRAW_BUFFERS_WEBGL, but i don't know about allocated framebuffers.
Also what does the WebGL 1.0 and 2.0 specs say for the minimum required number of framebuffers possibly allocated and color attachments that can be drawn to and attached at once?
Thanks in advance!