I am trying to draw on a texture but I don't know the math to convert my mouse position to the texture position.
Currently, the code will draw on the texture but the coordinates are very off. If someone can help me with this I would appreciate it.
var mousePosition = Input.mousePosition;
var drawPosition = new Vector2(mousePosition.x, mousePosition.y);
for (int x = 0; x < brushSize; x++)
{
for (int y = 0; y < brushSize; y++)
{
m_Texture.SetPixel(x + (int)drawPosition.x, y + (int)drawPosition.y, Color.clear);
}
}
m_Texture.Apply();