I'm working on making a simple game in Unity, and am a complete beginner. I might be asking the question wrong, so I don't know if it was already asked but here is what I'm trying to do:
I have a lot of pieces that I want to look like they were simply thrown in a pile. I can't really make it myself by hand as it doesn't look good, so is there a way to place a lot of them in the air, activate physics, simulate a natural pile, and then save those locations as part of the scene?
On top of that, is it possible to do the same with animations and same the whole falling animation?
I can use blender as well, as I made the geometries I'm working with in blender