Shoot(); should add some force to the ball and push in direction of an object "pointTarget", but when Shoot(); work it adds force in -x direction. How I can fix this, if you show I will be so grateful Sorry for my English
private void Shoot()
{
var heading = pointTarget.position - transform.position;
var distance = heading.normalized;
go_ball.GetComponent<Rigidbody>().AddForce(distance * ShootForce, ForceMode.VelocityChange);
}