How to delay loading the scene to play the sound? I'm trying to delay loading a scene so I can play the sound, but the sound stops in the middle or doesn't exist at all and the scene changes immediately Here is my script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MeinMenu : MonoBehaviour
{
static AudioSource audioScr;
public void NewGame()
{
SoundManagerScript.PlaySound("clik");
DontDestroyOnLoad(audioScr.gameObject);
SceneManager.LoadScene("level 1");
}
public void LoadGame()
{
SceneManager.LoadScene(PlayerPrefs.GetInt("SavedScene"));
}
}