The game I am working on is a missile-oriented GPS-based combat game on Android. The app checks every 15 minutes to see if the user is under attack by any other players, and if so, sends them a notification that they are under attack. Currently, because of the minimum 15 minute interval, the app sends these notifications either too late or not at all. What I need to do is alter this so that somehow, some way, the app checks the "under attack" status of the user more often than 15 minutes. Every minute or every 30 seconds would be ideal.
here is the doWork() method which starts the notification check:
{
if(!MainActivity.GetRunning())
{
Utilities.DebugLog(context, "AlertService", "Main activity not running. Firing notification service handler.");
NotificationServiceHandler handler = new NotificationServiceHandler(context);
handler.Start();
}
return Result.SUCCESS;
}