Can I unify children's props interfaces into a single parent interface?

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I'm building a game. It has a GameResult component:

export default function GameResult({
  scoresData,
  onPlayAgain,
  time,
  place,
}: GameResultProps) {
  return (
    <div className="c-game-result">
      <Leaderboard scoresData={scoresData} />
      <Stats time={time} place={place} />
      <PlayAgain onClick={onPlayAgain} />
    </div>
  );

Here are the interfaces for props that its children have:

  • Leaderboard (shows the data about user scores):
interface Props {
  scoresData: string[];
}
  • Stats (shows time spent on the game, and the place taken):
interface Props {
  time: string;
  place: string;
}
  • PlayAgain (a button to play again):
interface Props {
  onClick: React.MouseEventHandler<HTMLButtonElement>;
}

In the parent component, GameResult, I have GameResultProps that consists of all these interfaces:

interface GameResultProps {
  scoresData: string[];
  onPlayAgain: React.MouseEventHandler<HTMLButtonElement>;
  time: string;
  place: string;
}

My question is: How can I unify all child interfaces into a single props interface for a parent (GameResult), while keeping the interfaces separate for each child?

What I tried:
  • Importing props interface from every child to parent, then writing something like this:
type GameResultProps = StatsProps & LeaderboardProps & PlayAgainProps

It works, however, it seems completely unmaintainable. I have to jump to three files in order to understand what props GameResult should accept. Is there a way to simplify it so that I can access all children props types (scoresData, onPlayAgain, time, place) right in the parent (GameResult) ?

1 Answers

You could use a type transformation:

In your GameResult component:

interface GameResultProps {
  scoresData: string[];
  onPlayAgain: React.MouseEventHandler<HTMLButtonElement>;
  time: string;
  place: string;
}

In Stats for example:

type PropsStats = Pick<GameResultProps, "time" | "place">;

Typescript Docs: Utility Types

However to keep it simple you could also just create one type file where you define all three types and combine them to a GameResultProps. Like you did in your post.

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