I'am working on simulation of train station control panel. I created canvas with map of station and interactive elements. I decided to create class with signals for trains to save lines of code. It looks like this:
class enterSignal{
constructor(status, position, x, y, canvas){ //status and position are not used yet
this.ctx1 = canvas.getContext('2d');
this.ctx1.beginPath();
this.ctx1.arc(x, y, 5, 0, 2 * Math.PI);
this.ctx1.fillStyle = "rgb(109, 109, 109)";
this.ctx1.fill();
}
goAhead(){
this.ctx1.fillStyle = 'green';
this.ctx1.fill();
}
}
The goAhead() method changes color of ctx1 canvas to green (go ahead signal for train driver). The main problem is when I create two objects of enterSignal class and run goAhead() method for single object it works only for last object. For example:
var enterSignal1 = new enterSignal("red", "left", 50, 190, canvas);
var enterSignal2 = new enterSignal("red", "right", 930, 150, canvas);
enterSignal1.goAhead();
It affects on enterSignal2 instead of enterSignal1.
So where is the problem?