I am going insane. For the life of me I cannot work out why the following code is causing Unity to freeze up as soon as I press play. It's an otherwise empty project with the script attached to an empty gameobject. In the console, nothing appears, not even the initial Debug.Log("Step 1");
using UnityEngine;
public class Reels : MonoBehaviour
{ void Start()
{
Debug.Log("Step 1");
TestFunction(1f);
}
private void TestFunction(float duration)
{
float endTimer = Time.time + duration;
Debug.Log("Step 2 " + endTimer);
while (Time.time < endTimer)
{
Debug.Log("Step 3");
}
}
void Update()
{
}
}
Please save my sanity.