in unity2d physics, I have noticed that it would cause massive lag if a rigibody collides with lots of colliders at the same time, is there a way to limit the amount of contacts a rigibody could have with a specify layer?
in unity2d physics, I have noticed that it would cause massive lag if a rigibody collides with lots of colliders at the same time, is there a way to limit the amount of contacts a rigibody could have with a specify layer?