// Minor formating for stackoverflow
document.body.style = "display: flex;flex-direction: column;";
var config = {
type: Phaser.AUTO,
width: 536,
height: 153,
backgroundColor: '#1b1464',
physics: {
default: 'arcade',
arcade: {
debug:true,
}
},
scene: {
create: create
}
};
var game = new Phaser.Game(config);
var counter = 0;
var gOverlay;
function create () {
var blockA = this.physics.add.image(50, 80, 'block1').setOrigin(.5);
var blockB = this.physics.add.image(300, 80, 'block1').setOrigin(.5);
// Helper
var blockBx = this.add.rectangle(300, 80, 34, 34);
this.physics.add.existing(blockBx);
blockB.setImmovable();
var text = this.add.text(10,10, 'Not touching')
blockA.setVelocityX(50);
gOverlay = this.add.graphics();
this.physics.add.collider(blockA, blockB, function ( bodyA, bodyB) {
drawDirectionArrow(bodyA, bodyB);
})
this.physics.add.overlap(blockA, blockBx, function ( bodyA, bodyB) {
text.setText(`Touching: ${counter++}`);
if(counter > 60 ) {
counter = 0;
gOverlay.clear();
blockA.setVelocityX(-50);
text.setText('Not touching');
this.time.delayedCall(2000, _ => blockA.setVelocityX(50));
}
}, null, this);
}
function drawDirectionArrow(a, b){
gOverlay.clear();
gOverlay.fillStyle( 0xFF00FF);
gOverlay.fillTriangle(a.x, a.y, b.x, b.y - 10, b.x, b.y + 10);
}
<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js">
</script>