My game with downsized textures for mobile and with LZ4 compression is around 6.5 GB for Nintendo Switch. Now I'm thinking of doing a version for Android. But the docs https://developer.android.com/guide/playcore/asset-delivery say that max supported size limit for everything is 2 GB. Much less than 6.5 GB that I have. What are my options? Is there any Google/Android secret I'm not aware of? Or am I forced to use a third party hosting solution to store my own files and download them in game? If yes, anyone has any recommendations what's good?