I'm developing a basic implementation of a binary search tree in Rust. I was creating a method for counting leaves, but ran into some very strange looking code to get it to work. I wanted to clarify if the way I did it is:
- Considered appropriate by Rust standards/convention
- Efficient
I'm using an enum that differentiates between a node or nothing being present:
pub enum BST<T: Ord> {
Node {
value: T, // template with type T
left: Box<BST<T>>,
right: Box<BST<T>>,
},
Empty,
}
Now, count_leaves(&self) is first checking if the provided type is either a Node or Empty. If it's Empty, I can just return 0, but if it's a valid Node then I need to check if the left and right children are Empty. If so, then I can return a 1 because I'm at a leaf.
pub fn count_leaves(&self) -> u32 {
match self {
BST::Node {
value: _,
ref left,
ref right,
} => {
match (&**left, &**right) {
(BST::Empty, BST::Empty) => 1,
_ => {
left.count_leaves() + right.count_leaves()
}
}
},
BST::Empty => 0
}
}
So, to check if both left and right are BST::Empty, I wanted to use a tuple! But in doing so, Rust tries to move both left and right into the tuple. Since my type BST<T> does not implement the Copy trait, this is not possible. Also, since left and right are both boxes and borrowed, something simply like this is not possible:
match (left, right) {
BST::Empty => {},
_ => {}
}
In order to use this tuple, it looks like I need to first dereference the borrowed box using *, then dereference that box again into its type using a second *, and then finally borrow using & to avoid a move. This gives the weird looking (&**left, &**right).
From my testing this works, but I thought it looked really strange. Should I rewrite this in a more readable way (if there is one)?
I've considered using Option<> instead of the enum with the Node and Empty, but I wasn't sure if that would lead to anything more readable or more efficient.
Thanks!
EDIT:
Just wanted to clarify that when I say leaves I mean a node in the tree with no children, not a non-empty node.