For this I have 2 solutions, hope it will work for you too.
- InteractiveViewer
InteractiveViewer widget supports pan and Zoom out of the box.
To make any widget zoomable you need to simply wrap the child with InteractiveViewer.
@override
Widget build(BuildContext context) {
return Center(
child: InteractiveViewer(
panEnabled: false, // Set it to false to prevent panning.
boundaryMargin: EdgeInsets.all(80),
minScale: 0.5,
maxScale: 4,
child: FlutterLogo(size: 200),
),
);
}
- matrix_gesture_detector
A gesture detector package created by @pskink to handle the rotation, scale, and zoom.
import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
class ZoomableWidget extends StatefulWidget {
final Widget child;
const ZoomableWidget({Key key, this.child}) : super(key: key);
@override
_ZoomableWidgetState createState() => _ZoomableWidgetState();
}
class _ZoomableWidgetState extends State<ZoomableWidget> {
Matrix4 matrix = Matrix4.identity();
@override
Widget build(BuildContext context) {
return MatrixGestureDetector(
onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
setState(() {
matrix = m;
});
},
child: Transform(
transform: matrix,
child: widget.child,
),
);
}
}