I made canvas that you can draw on it, but when I resize website to mobile size it doesn't work. My code only works on mouse. Is there any way to make it also work on mobile devices. Here's my code:
const points = [];
const mouse = { x: 0, y: 0, button: false }
const ctx = canvas.getContext("2d");
canvas.addEventListener("mousemove", mouseEvents);
canvas.addEventListener("mousedown", mouseEvents);
canvas.addEventListener("mouseup", mouseEvents);
var x = "black",
y = 2;
function mouseEvents(e) {
mouse.x = e.pageX - 1;
mouse.y = e.pageY - 1;
const lb = mouse.button;
mouse.button = e.type === "mousedown" ? true : e.type === "mouseup" ? false : mouse.button;
if (mouse.button) {
if (!lb) { points.length = 0 }
points.push({ x: mouse.x, y: mouse.y });
drawPoints();
}
}
function drawPoints() {
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.beginPath();
if (mode == "pen") {
ctx.globalCompositeOperation = "source-over";
for (const p of points) { ctx.lineTo(p.x, p.y); }
ctx.stroke();
} else {
ctx.globalCompositeOperation = "destination-out";
ctx.arc(mouse.x, mouse.y, 8, 0, Math.PI * 2, false);
ctx.stroke();
ctx.fill();
}
}