At some point when coding sockets one will face the receive-family of functions (recv, recvfrom, recvmsg).
This function accepts a FLAG argument, in which I see that the MSG_WAITALL is used in many examples on the web, such as this example on UDP.
Here is a definition of the MSG_WAITALL flag
MSG_WAITALL (since Linux 2.2)
This flag requests that the operation block until the full request is satisfied. However, the call may still return less data than requested if a signal is caught, an error or disconnect occurs, or the next data to be received is of a different type than that returned. This flag has no effect for datagram sockets.
Hence, my two questions:
- Why would one need to use
MSG_WAITALLFLAG instead of0FLAG? (Could someone explain a scenario of a problem for which the use of this would be the solution?) - Why to use it with UDP?