Is there a way in Godot to calculate when a sound collides with an object or how low the sound is when it collides with an object? For example, in the picture below, there is an AudioStreamPlayer3D in the middle of the floor and three yellow cubes at different spots on the floor. Would it be possible to have the three cubes determine when/how loud the noise that the AudioStreamPlayer3d emits is so that the sound could be triangulated? Similarly, the farthest cub away might not hear it while the other two can.
