Event subscription has been added to a sceneof an ARView in RealityKit:
arView.scene.subscribe(to: CollisionEvents.Began.self) { event in
print("Some collision occured")
}
Entities are visually colliding in the scene but the CollisionEvent is not being fired. Here are 2 example hierarchies of objects which are clearly colliding:
▿ 'backboard' : __RKPhysics, children: 1
...⟐ PhysicsMotionComponent
...⟐ Transform
...⟐ CollisionComponent
...⟐ SynchronizationComponent
...⟐ PhysicsBodyComponent
...▿ 'simpBld_root' : ModelEntity
......⟐ Transform
......⟐ ModelComponent
......⟐ SynchronizationComponent
With CollisionComponent:
CollisionComponent(shapes: [RealityKit.ShapeResource], mode: RealityKit.CollisionComponent.Mode.default, filter: RealityKit.CollisionFilter(group: RealityKit.CollisionGroup(rawValue: 1), mask: RealityKit.CollisionGroup(rawValue: 1)))
▿ 'ball' : ModelEntity
...⟐ Transform
...⟐ CollisionComponent
...⟐ ModelComponent
...⟐ SynchronizationComponent
...⟐ PhysicsBodyComponent
With CollisionComponent:
CollisionComponent(shapes: [RealityKit.ShapeResource], mode: RealityKit.CollisionComponent.Mode.default, filter: RealityKit.CollisionFilter(group: RealityKit.CollisionGroup(rawValue: 1), mask: RealityKit.CollisionGroup(rawValue: 4294967295)))
Named Entitieshave been added to the seen as part of an AnchorEntity:
let anchorEntity = AnchorEntity(anchor: anchor)
anchorEntity.addChild(backboardEntity)
anchorEntity.addChild(ballEntity)
arView.scene.anchors.append(anchorEntity)
Why are no CollisionEvents not fired?