has anyone an idea of how to implement the glassmorphism design in jetpack compose (or maybe xml if there is no way in compose)? The main problem I had while trying was to give the area behind a surface a blur-effect.
Thx in advance
has anyone an idea of how to implement the glassmorphism design in jetpack compose (or maybe xml if there is no way in compose)? The main problem I had while trying was to give the area behind a surface a blur-effect.
Thx in advance