Like said here in the doc, we can create a texture with linear filtering. But in OpenGL, we can set the filtering for example setting linear to nearest after having created the texture with glTexParameteri.
Can we do so with CUDA?
If not, that would mean we have to recreate a texture with cudaCreateTextureObject. So as auxiliary question, is cudaCreateTextureObject() a cheap call ? That seems to be the case because the textures depends on array that have already been uploaded to the GPU, and this defines only the parameters on the textures.