Using showDialog(...) is the solution.
Hope this will help you and others.
you can look at this example:
import 'package:flutter/material.dart';
class IconDialogScreen extends StatefulWidget {
const IconDialogScreen({Key? key}) : super(key: key);
@override
State<IconDialogScreen> createState() => _IconDialogScreenState();
}
class _IconDialogScreenState extends State<IconDialogScreen> {
IconData icon = Icons.abc;
List<IconData> icons = [
Icons.abc,
Icons.person_add,
Icons.person,
Icons.person_remove,
];
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: TextButton(
onPressed: onIconClicked,
child: Wrap(
crossAxisAlignment: WrapCrossAlignment.center,
spacing: 20,
children: [Icon(icon, size: 50), const Text("change icon")],
),
),
)
],
),
);
}
void onIconClicked() async {
IconData? _icon = await showDialog<IconData?>(
context: context,
builder: (context) {
return AlertDialog(
title: const Text('Select one icon'),
content: Wrap(
spacing: 10,
runSpacing: 10,
children: icons.map<Widget>((e) {
return ElevatedButton(
onPressed: () {
Navigator.of(context).pop(e);
},
child: Icon(e, size: 50));
}).toList(),
),
);
},
);
if (_icon != null) {
setState(() {
icon = _icon;
});
}
}
}