Assume we have a main menu with multiple buttons, and we have a text file which contains data behind button 1, button 2, etc.... The text data is loaded into an array of dictionaries.
We are loading a scene like this:
# Global singleton provides a data set, i.e.
var mydata = [{...}, { ... }, etc...]
# On the main menu scene we have buttons
func _on_Button1_pressed():
get_tree().change_scene("res://DataList.tscn")
newscene???.send_data(mydata[0]) # ????
How do I pass the preloaded dictionary object associated with Button1 into the scene that is about to appear?
I understand that change_scene() is "deferred" so we cant just straight away call a "setter" function for this scene, or can we? I am still learning godot so I am a bit lost as to know how to do this
Note that I am expecting to "build up" and "rebuild" the new scene when the user presses the button, and "teardown" when a user exits the scene.