I am currently working on a game in Rust (Piston Crate) and I want to center the Window it creates. It allows me to change the window's offset from the top left of the screen. I want to get the resolution the operating system works in (screen / display / monitor resolution) and center the window based on that.
In Python for example, by using pyautogui, you can get the screen resolution using pyautogui.size().
In Java, by using java.awt, you can get the screen resolution using Toolkit.getDefaultToolkit().getScreenSize().
Is there something similar in Rust I could use? (std- or any extern crate)