I am wondering is there any other problems besides collision?
Yes, many.
E.g., with this…
struct ContentView: View {
@State private var toggleData = (1...5).map(ToggleDatum.init)
var body: some View {
List($toggleData) { $datum in
Toggle(datum.display, isOn: $datum.value)
}
}
}
- Collisions cause complete visual chaos.
struct ToggleDatum: Identifiable & Hashable {
var value: Bool = false
var id: Int { hashValue }
var display: String { "\(id)" }
init(id: Int) {
// Disregard for now.
}
}
- No collisions, with unstable identifiers, breaks your contract of "identity" and kills animation. Performance will suffer too, but nobody will care about that when it's so ugly even before they notice any slowness or battery drain.
struct ToggleDatum: Identifiable & Hashable {
var value: Bool = false
var id: Int { hashValue }
let display: String
init(id: Int) {
self.display = "\(id)"
}
}
However, while it is not acceptable to use the hash value as an identifier, it is fine to do the opposite: use the identifier for hashing, as long as you know the IDs to be unique for the usage set.
/// An `Identifiable` instance that uses its `id` for hashability.
public protocol HashableViaID: Hashable, Identifiable { }
// MARK: - Hashable
public extension HashableViaID {
func hash(into hasher: inout Hasher) {
hasher.combine(id)
}
}
struct ToggleDatum: HashableViaID {
var value: Bool = false
let id: Int
var display: String { "\(id)" }
init(id: Int) {
self.id = id
}
}
This protocol works perfectly for Equatable classes, as classes already have a default ID ready for use.
extension Identifiable where Self: AnyObject {
public var id: ObjectIdentifier {
return ObjectIdentifier(self)
}
}
Not that I at all recommend using a reference type for this example, but it would look like this:
public extension Equatable where Self: AnyObject {
static func == (class0: Self, class1: Self) -> Bool {
class0 === class1
}
}
class ToggleDatum: HashableViaID {