How do I make Pixel Perfect Camera scale like Normal Camera in Unity 2D

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This is my scene

Right now if I use resolutions that aren't 16:9 the Pixel Perfect Camera zooms out quite a lot showing parts that shouldn't be shown.

How do I get it to scale like the Normal Camera which just cuts out parts outside the borders?

The Reference Resolution is currently set to 320x180, I tried changing the Reference Resolution to other resolutions (640x360, etc) but that changed nothing.

Tried Pixel Snapping on/off.

Cropping the X and Y does a good job at hiding the outside borders places but makes the screen too small for non 16:9 resolutions.

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