I have a list of containers. When I press the floating button I want to change the color of a random container to a random color. This function picks a random color.
getColor() {
Random random = Random();
Color? _color = Color.fromARGB(
255, random.nextInt(255), random.nextInt(255), random.nextInt(255));
print("selected color: $_color");
return _color;
}
This one is supposed to set the picked color to a random container's color.
void _colorChanger() {
Random random = Random();
int i = random.nextInt(4);
print("selected state : $i");
if (i == 0) {
setState(() {
print("before state 0 + $_color0");
_color0 = getColor();
print("after state 0 + $_color0");
print("set1");
});
} else if (i == 1) {
setState(() {
_color1 = getColor();
print("set2");
});
} else if (i == 2) {
setState(() {
_color2 = getColor();
print("set3");
});
} else if (i == 3) {
setState(() {
_color3 = getColor();
print("set3");
});
}
}
With the prints, I see the change of color's value. But it doesn't change on the UI. How can I fix this?
Here is the source code.
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
getColor() {
Random random = Random();
Color? _color = Color.fromARGB(
255, random.nextInt(255), random.nextInt(255), random.nextInt(255));
print("selected color: $_color");
return _color;
}
Color? _color0 = Colors.yellow;
Color? _color1 = Colors.white;
Color? _color2 = Colors.red;
Color? _color3 = Colors.blue;
void _colorChanger() {
Random random = Random();
int i = random.nextInt(4);
print("selected state : $i");
if (i == 0) {
setState(() {
print("before state 0 + $_color0");
_color0 = getColor();
print("after state 0 + $_color0");
print("set1");
});
} else if (i == 1) {
setState(() {
_color1 = getColor();
print("set2");
});
} else if (i == 2) {
setState(() {
_color2 = getColor();
print("set3");
});
} else if (i == 3) {
setState(() {
_color3 = getColor();
print("set3");
});
}
}
var listofContainers = [
Container(
color: _color0,
width: 50,
height: 50,
child: const Center(child: Text('Container 1')),
),
Container(
color: _color1,
child: const Center(child: Text('Container 2')),
),
Container(
color: _color2,
width: 50,
height: 50,
child: const Center(child: Text('Container 3')),
),
Container(
color: _color3,
width: 50,
height: 50,
child: const Center(child: Text('Container 4')),
)
];
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: GridView.count(
crossAxisCount: 2,
children: [
listofContainers[0],
listofContainers[1],
listofContainers[2],
listofContainers[3],
FloatingActionButton(
onPressed: () {
_colorChanger();
},
child: Text("Change Color"),
),
],
),
),
);
}
}