So as far as I can tell there is no embed way to simply enable this animation, but I found two ways to mimic the animation shown in your linked video.
Results
Option 1

Option 2

Code & Explaination
Option 1
This option works by enabling the animateLayoutChanges option of the ChipGroup that contains your chips
android:animateLayoutChanges="true"
and adding the following code for your ChipGroup:
for (view in chipGroup.children) {
val chip = view as Chip
chip.setOnCheckedChangeListener { buttonView, _ ->
val index = chipGroup.indexOfChild(buttonView)
chipGroup.removeView(buttonView)
chipGroup.addView(buttonView, index)
}
}
This code will automatically remove the chip and instantly add it back to the ChipGroup whenever the selection state of a chip changes.
Drawbacks
- The animation is rather a transition of the form stateBefore -> invisible -> stateAfter than stateBefore -> stateAfter what results in the chip "flashing".
Option 2
For this option add the following custom Chip class (Kotlin) to your project and change your chips to be instances of CheckAnimationChip instead of com.google.android.material.chip.Chip:
import android.animation.ObjectAnimator
import android.content.Context
import android.util.AttributeSet
import androidx.core.animation.doOnEnd
import com.google.android.material.chip.Chip
import com.google.android.material.chip.ChipDrawable
private const val CHIP_ICON_SIZE_PROPERTY_NAME = "chipIconSize"
// A value of '0f' would be interpreted as 'use the default size' by the ChipDrawable, so use a slightly larger value.
private const val INVISIBLE_CHIP_ICON_SIZE = 0.00001f
/**
* Custom Chip class which will animate transition between the [isChecked] states.
*/
class CheckAnimationChip @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = com.google.android.material.R.attr.chipStyle
) : Chip(context, attrs, defStyleAttr) {
private var onCheckedChangeListener: OnCheckedChangeListener? = null
private var _chipDrawable: ChipDrawable
private var defaultCheckedIconSize: Float
private var currentlyScalingDown = false
var animationDuration = 200L
init {
// Set default values for this category of chip.
isCheckable = true
isCheckedIconVisible = true
_chipDrawable = chipDrawable as ChipDrawable
defaultCheckedIconSize = _chipDrawable.chipIconSize
super.setOnCheckedChangeListener { buttonView, isChecked ->
if (currentlyScalingDown) {
// Block the changes caused by the scaling-down animation.
return@setOnCheckedChangeListener
}
onCheckedChangeListener?.onCheckedChanged(buttonView, isChecked)
if (isChecked) {
scaleCheckedIconUp()
} else if (!isChecked) {
scaleCheckedIconDown()
}
}
}
/**
* Scale the size of the Checked-Icon from invisible to its default size.
*/
private fun scaleCheckedIconUp() {
ObjectAnimator.ofFloat(_chipDrawable, CHIP_ICON_SIZE_PROPERTY_NAME,
INVISIBLE_CHIP_ICON_SIZE, defaultCheckedIconSize)
.apply {
duration = animationDuration
start()
doOnEnd {
_chipDrawable.chipIconSize = defaultCheckedIconSize
}
}
}
/**
* Scale the size of the Checked-Icon from its default size down to invisible. To achieve this, the
* [isChecked] property needs to be manipulated. It is set to be true till the animation has ended.
*/
private fun scaleCheckedIconDown() {
currentlyScalingDown = true
isChecked = true
ObjectAnimator.ofFloat(_chipDrawable, CHIP_ICON_SIZE_PROPERTY_NAME,
defaultCheckedIconSize, INVISIBLE_CHIP_ICON_SIZE)
.apply {
duration = animationDuration
start()
doOnEnd {
isChecked = false
currentlyScalingDown = false
_chipDrawable.chipIconSize = defaultCheckedIconSize
}
}
}
override fun setOnCheckedChangeListener(listener: OnCheckedChangeListener?) {
onCheckedChangeListener = listener
}
}
This class changes the size of the chip's icon by using an ObjectAnimator. Therefore it accesses the ChipDrawable of the chip and changes the chipIconSize property with the animator.
Drawbacks (rather picky)
- This will only animate the icon size and not a complete transition between the drawables of the chip like in the linked video (e.g. there is no smooth transition of the border or background in this implementation).
- You can observe a flickering of adjacent chips during the animation (see chip "Last 4 Weeks" in the gif), however I could only observe this problem on the emulator and did not notice it on a physical device.