I am trying to animate a series of nodes one after the other in a loop. The goal is to have the first node begin its animation, followed by a short pause before the next node begins to animate.
However, when running this within a loop, it executes too fast and all nodes appear to be animating at the same time.
For simplicity, I am using the AnimateFX library to handle the animations, but I assume the functionality needed here would apply in other situations?
How would I add a pause between each of the HBox animations?
import animatefx.animation.Bounce;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class AnimationTest extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
final VBox root = new VBox(10);
root.setAlignment(Pos.CENTER);
final HBox tiles = new HBox(5);
tiles.setAlignment(Pos.CENTER);
// Create 5 tiles
for (int i = 0; i < 5; i++) {
HBox tile = new HBox();
tile.setPrefSize(50, 50);
tile.setStyle("-fx-border-color: black; -fx-background-color: lightblue");
tiles.getChildren().add(tile);
}
Button button = new Button("Animate");
button.setOnAction(event -> {
// Animate each tile, one at a time
for (Node child : tiles.getChildren()) {
Bounce animation = new Bounce(child);
animation.play();
}
});
root.getChildren().add(tiles);
root.getChildren().add(button);
primaryStage.setWidth(500);
primaryStage.setHeight(200);
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}