At the moment i´m creating a custom Mesh. It will be a procedural Planet with high detailed System. My problem is that when i try to create a Convex Mesh Collider i get an Error, actually dont know how to fix it.
Couldn't create a Convex Mesh from source mesh "MeshName" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
In the Unity forum i have read it is a Unity bug.
Do you guys know how to fix it?
I need a Mesh Collider because i want to implement Mountains and i need a Player to collide with the planet.
Maybe you know some other Solutions i can use for this instead of a high Poly MeshCollider?
Thank you for your answers Stackoverflow Community. Best Wishes :)