"DOTWEEN ► Couldn't load Modules system" error every time I launch the game in Editor

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The log of the error itself, while I’m looking for a solution, I sent it here myself, maybe someone has come across, I haven’t found similar questions on the network yet, the last actions that were before this error

  1. All scripts got a namespace according to their directories (the IDE JetBrains Rider helped in this), before that they were all united in one.
  2. All services have been moved from the main directory Assets/ to Assets/Services/*ServiceName* for convenience. (Is this practiced at all? Services: Google Play Services, Firebase, IronSource)

Perhaps the matter is different, this log does not tell me anything, I just see something related to the Debug Log, I will be glad if you can clarify on what basis this Log is drawn up.

DOTWEEN ► Couldn't load Modules system
0x00007ff6a5fa78dc (Unity) StackWalker::GetCurrentCallstack
0x00007ff6a5faff79 (Unity) StackWalker::ShowCallstack
0x00007ff6a74d3ddc (Unity) GetStacktrace
0x00007ff6a8602ee3 (Unity) DebugStringToFile
0x00007ff6a607bd76 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000022d4108196b (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000022d4108189b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000022d410815e0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000022d410a3c75 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000022d410a3be3 (Mono JIT Code) [Debugger.cs:49] DG.Tweening.Core.Debugger:LogError (object,DG.Tweening.Tween) 
0x0000022d410a1aeb (Mono JIT Code) [DOTweenComponent.cs:54] DG.Tweening.Core.DOTweenComponent:Awake () 
0x0000022d410a11d0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5e27a1e (Unity) ScriptingInvocation::InvokeChecked
0x00007ff6a5e94ac6 (Unity) SerializableManagedRef::CallMethod
0x00007ff6a5dd2ad4 (Unity) MonoBehaviour::CallAwake
0x00007ff6a5dd1325 (Unity) MonoBehaviour::AddToManager
0x00007ff6a5dbaf49 (Unity) ManagedMonoBehaviourRef::RebuildMonoInstanceFromScriptChange
0x00007ff6a5ea2ae8 (Unity) SerializableManagedRef::SetScript
0x00007ff6a56d3722 (Unity) SetupScriptForIManagedObjectHost
0x00007ff6a56cacf9 (Unity) AddComponentUnchecked
0x00007ff6a56ca86a (Unity) AddComponent
0x00007ff6a5d1b50b (Unity) MonoAddComponentWithType
0x00007ff6a5fdf43a (Unity) GameObject_CUSTOM_Internal_AddComponentWithType
0x0000022d40f52a56 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (UnityEngine.GameObject,System.Type)
0x0000022d40f52983 (Mono JIT Code) UnityEngine.GameObject:AddComponent (System.Type)
0x0000022d40f528bb (Mono JIT Code) UnityEngine.GameObject:AddComponent<T_REF> ()
0x0000022d410a1903 (Mono JIT Code) [DOTweenComponent.cs:262] DG.Tweening.Core.DOTweenComponent:Create () 
0x0000022d410a138b (Mono JIT Code) [DOTween.cs:207] DG.Tweening.DOTween:Init (DG.Tweening.Core.DOTweenSettings,System.Nullable`1<bool>,System.Nullable`1<bool>,System.Nullable`1<DG.Tweening.LogBehaviour>) 
0x0000022d410a0f83 (Mono JIT Code) [DOTween.cs:195] DG.Tweening.DOTween:AutoInit () 
0x0000022d410a0d6b (Mono JIT Code) [DOTween.cs:1076] DG.Tweening.DOTween:InitCheck () 
0x0000022d410a0bab (Mono JIT Code) [DOTween.cs:1084] DG.Tweening.DOTween:ApplyTo<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> (DG.Tweening.Core.DOGetter`1<UnityEngine.Color>,DG.Tweening.Core.DOSetter`1<UnityEngine.Color>,UnityEngine.Color,single,DG.Tweening.Plugins.Core.ABSTweenPlugin`3<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>) 
0x0000022d410a05c3 (Mono JIT Code) [DOTween.cs:495] DG.Tweening.DOTween:ToAlpha (DG.Tweening.Core.DOGetter`1<UnityEngine.Color>,DG.Tweening.Core.DOSetter`1<UnityEngine.Color>,single,single) 
0x0000022d410a03db (Mono JIT Code) [DOTweenModuleUI.cs:55] Plugins.Demigiant.DOTween.Modules.DOTweenModuleUI:DOFade (UnityEngine.UI.Graphic,single,single) 
0x0000022d410a0083 (Mono JIT Code) [GeneralNotification.cs:25] UI.General.GeneralNotification/<ShowCoroutine>d__2:MoveNext () 
0x0000022d4109e4ac (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0000022d4109e5d7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5dc37cf (Unity) Coroutine::Run
0x00007ff6a5ddf7ce (Unity) MonoBehaviour::TryCreateAndRunCoroutine
0x00007ff6a5dddf63 (Unity) MonoBehaviour::StartCoroutineManaged2
0x00007ff6a600e5a4 (Unity) MonoBehaviour_CUSTOM_StartCoroutineManaged2
0x0000022d4109e386 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
0x0000022d4109e0c3 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
0x0000022d4109ffc3 (Mono JIT Code) [GeneralNotification.cs:19] UI.General.GeneralNotification:Show (string) 
0x0000022d4109f86b (Mono JIT Code) [GooglePlayServices.cs:59] Managers.GooglePlayServices/<>c:<Login>b__8_0 (GooglePlayGames.BasicApi.SignInStatus) 
0x0000022d4109f731 (Mono JIT Code) [PlayGamesPlatform.cs:435] GooglePlayGames.ISocialPlatform.PlayGamesPlatform/<>c__DisplayClass34_0:<Authenticate>b__2 (GooglePlayGames.BasicApi.SignInStatus) 
0x0000022d4109f643 (Mono JIT Code) [DummyClient.cs:52] GooglePlayGames.BasicApi.DummyClient:Authenticate (bool,System.Action`1<GooglePlayGames.BasicApi.SignInStatus>) 
0x0000022d4109f103 (Mono JIT Code) [PlayGamesPlatform.cs:438] GooglePlayGames.ISocialPlatform.PlayGamesPlatform:Authenticate (GooglePlayGames.BasicApi.SignInInteractivity,System.Action`1<GooglePlayGames.BasicApi.SignInStatus>) 
0x0000022d4109eaab (Mono JIT Code) [GooglePlayServices.cs:61] Managers.GooglePlayServices:Login () 
0x0000022d4109e71b (Mono JIT Code) [LaunchSceneHandler.cs:47] UI.Launch_Scene.LaunchSceneHandler/<SceneLoadCoroutine>d__4:MoveNext () 
0x0000022d4109e4ac (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0000022d4109e5d7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5dc37cf (Unity) Coroutine::Run
0x00007ff6a5ddf7ce (Unity) MonoBehaviour::TryCreateAndRunCoroutine
0x00007ff6a5dddf63 (Unity) MonoBehaviour::StartCoroutineManaged2
0x00007ff6a600e5a4 (Unity) MonoBehaviour_CUSTOM_StartCoroutineManaged2
0x0000022d4109e386 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
0x0000022d4109e0c3 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
0x0000022d4109dfa3 (Mono JIT Code) [LaunchSceneHandler.cs:29] UI.Launch_Scene.LaunchSceneHandler:Start () 
0x0000022c6fb55a30 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa5341e660 (mono-2.0-bdwgc) [mini-runtime.c:2816] mono_jit_runtime_invoke 
0x00007ffa533a2ae2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffa533abb3f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6a5e2f0f4 (Unity) scripting_method_invoke
0x00007ff6a5e275f5 (Unity) ScriptingInvocation::Invoke
0x00007ff6a5dd8d3d (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007ff6a5dd8e68 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007ff6a5dd3bf2 (Unity) MonoBehaviour::DelayedStartCall
0x00007ff6a5294b64 (Unity) DelayedCallManager::Update
0x00007ff6a5707ec9 (Unity) `InitPlayerLoopCallbacks'::`2'::EarlyUpdateScriptRunDelayedStartupFrameRegistrator::Forward
0x00007ff6a56e962c (Unity) ExecutePlayerLoop
0x00007ff6a56e9703 (Unity) ExecutePlayerLoop
0x00007ff6a56f0539 (Unity) PlayerLoop
0x00007ff6a6b469c1 (Unity) PlayerLoopController::UpdateScene
0x00007ff6a6b2c45f (Unity) PlayerLoopController::EnterPlayMode
0x00007ff6a6b41b6d (Unity) PlayerLoopController::SetIsPlaying
0x00007ff6a6b43b09 (Unity) Application::TickTimer
0x00007ff6a74dd5d1 (Unity) MainMessageLoop
0x00007ff6a74e1611 (Unity) WinMain
0x00007ff6a93369b6 (Unity) __scrt_common_main_seh
0x00007ffae12c54e0 (KERNEL32) BaseThreadInitThunk
0x00007ffae260485b (ntdll) RtlUserThreadStart

1 Answers

A solution was found in my case, the point was that I was refactoring the entire solution, which moved the entire Plugins/Demigiant/DOTween/Modules/ folder (where the modules were located) to the namespace corresponding to its location, that is, to the namespace Plugins.Demigiant.DOTween.Modules before that they were in their DG.Tweening namespace, changing it back to DG.Tweening I was able to get rid of the problem.

Be vigilant when changing namespaces in plugins and services, I'm still understanding this.

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