I'am noob of flutter and i want a create some apps. This is my main screen with animated container.
import 'package:flutter/material.dart';
import "./loginmenu.dart";
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Color.fromRGBO(197, 197, 187, 1),
body: AnimatedContainer(
duration: Duration(milliseconds: 350),
width: double.infinity,
height: double.infinity,
child: Image(image: AssetImage("assets/images/Babapps-logos.jpeg")),
onEnd: () => Navigator.push(
context,
MaterialPageRoute(builder: (context) => loginscreen()),
),
),
),
);
}
}
when animation duration finish i want go new screen.
import 'package:flutter/material.dart';
class loginscreen extends StatefulWidget {
const loginscreen({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Column(
children: <Widget>[
Container(width: double.infinity, margin: EdgeInsets.all(130)),
Container(
width: double.infinity,
margin: EdgeInsets.all(5),
child: Center(
child:
Text("Welcome Diet&Life", style: TextStyle(fontSize: 19)),
),
),
Container(
width: 320,
margin: EdgeInsets.all(5),
child: Center(
child: TextField(
decoration: InputDecoration(
border: OutlineInputBorder(), hintText: "Username"),
),
),
),
Container(
width: 320,
margin: EdgeInsets.all(5),
child: Center(
child: TextField(
decoration: InputDecoration(
border: OutlineInputBorder(), hintText: "Password"),
)),
),
Container(
child: Center(
child: RaisedButton(
child: Text("Login"),
onPressed: null,
),
),
),
Container(
margin: EdgeInsets.all(10),
child: Center(
child: new InkWell(
child: Text("Don't have an account?"), onTap: null),
),
)
],
),
),
);
}
@override
State<StatefulWidget> createState() {
// TODO: implement createState
throw UnimplementedError();
}
}
but when I run this code, the animation does not go to the other screen even though it expires. Am I on the right track or do I have to work with setstate?