I am trying to create an effect where the total height of a group of shapes is constant (say 300), whilst each shape within that group has a dynamic, oscillating, height. In one instance, maybe the middle shape is 'taller' whilst the outer shapes are shorter.
This desired effect is similar to if you held a slinky, with each end in one hand fixed at 30cm apart, and then shook it around: the total height remains the same (30cm) but the 'sections' inside the slinky are having their individual heights bounce up and down.
My attempts so far use the sin function to get an oscillating number as an angle value increases. This works for the sections, but I can't figure out how to maintain the constant overall height. See the code snippet below; red (and the tip of the bottom black triangle) should always be touching the bottom of the container.
// Prepare variables for angles, separated by 1
let a1 = 0;
let a2 = 1;
let a3 = 2;
let a4 = 3;
let a5 = 4;
// Prepare shape width
let shapeW = 150;
function setup() {
createCanvas(300, 300);
rect(10, 10, 10, 10);
}
function draw() {
background(240);
noStroke();
// Use the sin ratio to 'oscillate' a height value between 0 and 60
let x1 = map(sin(a1), -1, 1, 0, height / 5);
let x2 = map(sin(a2), -1, 1, 0, height / 5);
let x3 = map(sin(a3), -1, 1, 0, height / 5);
let x4 = map(sin(a4), -1, 1, 0, height / 5);
let x5 = map(sin(a5), -1, 1, 0, height / 5);
// Store these in an array so I can loop through
let listOfValues = [x1, x2, x3, x4, x5];
// Loop through and draw shapes
push();
translate((width / 2) - shapeW / 2, 0)
for (let i = 0; i < listOfValues.length; i++) {
fill(255, 0, 0);
rect(0, 0, shapeW, listOfValues[i]);
fill(0)
triangle(0, 0, shapeW / 2, listOfValues[i], shapeW, 0)
translate(0, listOfValues[i]);
}
pop();
// Increment each angle by the same amount
let incAmount = 0.1;
a1 += incAmount;
a2 += incAmount;
a3 += incAmount;
a4 += incAmount;
a5 += incAmount;
}
html,
body {
margin: 0;
padding: 0;
}
canvas {
display: block;
}
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.js"></script>