I have a lot of buttons in my game and want to play a sound for if any of them are clicked. I know I can do this by going through and doing something like AudioSource.PlayOneShot() but the problem is that having to go through and add that call to every button in my game seems tedious, but if there is a quick way to do this that'd be great. I think I'm looking for a way to simply subscribe to EVERY button's onClick event.