shader graph always displaying a pink texture

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this is what the shader graph looks like. It should just display whats behind it if my knowledge about shader graphs is correct. I am definitely quite new to shader graphs, or just shaders in general. I had decided to follow a tutorial by code monkey to try and figure out shader graphs but havent been able to make it past step one due to this. It should just be transparent. the video tutorial link is here

EDIT 1: So, I am now using the URP. It is no longer a pink sphere, but a grey one. Still not transparent though, but at least it's a step in the right direction.

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