I have a widget that exceeds the size of the display and I would like to show different parts depending on user input.
When using this code:
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.red,
...
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Transform.translate(
offset: const Offset(-50, 0), // offset hardcoded to -50
child: Container(
width: 2000,
height: 100,
color: Colors.yellow,
),
...
The widget respects the constraints, so the container is fitted to the display. After the transform, you see the background instead of a continuation of the widget.
I could wrap the widget in an UnconstrainedBox:
UnconstrainedBox(
alignment: Alignment.topLeft,
child: Transform.translate(...)
)
This fixes the problem, but results in an error:
A RenderConstraintsTransformBox overflowed by 1500 pixels on the right.
I want it to overflow, I don't think this is an error! Any ideas on how I can fix this?
Note: I could use a SingleChildScrollView with NeverScrollableScrollPhysics() and use the controller to set position, but to me, this feels like overkill. Hope there is a simpler method. Thanks for the read :)

