I am new to python and pygame and I am developing a weather app as a project to learn both.
I want to display a new rectangle when a user is clicking an area (=button) of the screen. The new rectangle should be visible until the user clicks again, this time anywhere on the screen.
I have my main loop where the screen is drawn, and then checking for event MOUSEBUTTONUP and with collidepoint checking if the mouse was on the button and then updating variable newscreen to True
Then I have a new loop that should be running until the user is clicking again, anywhere on the screen. The problem is that the new while loop is breaking as soon as the mouse is moved. It also looks like the first condition, checking if the user is clicking the button, is returning true in every iteration until the mouse is moved. Why is this not only returning true one time?
Can this be done without having a second while loop?
import pygame
import pygame.freetype
from pygame.locals import *
pygame.init()
SIZE = 500, 200
RED = (75, 0, 0)
NOTGREY = (75, 150, 150)
#set up the screen
screen = pygame.display.set_mode([800, 480])
# create rectangle
#Rect(position from left, position from top, width in pixels, height in pixels)
rect = Rect(50, 20, 200, 80)
rect2 = Rect(50,200, 200, 300)
running = True
newscreen = False
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
running = False
screen.fill(NOTGREY)
pygame.draw.rect(screen, RED, rect)
# If user is clicking (on release of click) on the rectangle area update newscreen to true
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # Left mouse button.
if rect.collidepoint(event.pos):
newscreen = True
print("Clicking area")
while newscreen == True:
pygame.draw.rect(screen, RED, rect2)
pygame.display.flip()
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # Left mouse button.
print("now you clicked again")
newscreen = False
pygame.display.flip()