I am making an app in SwiftUI using an In-app purchase. In this app, the user should be able to buy points as many times as he wants, so I have used consumable products. But when I've tried to buy them once again I got the information "This In-App purchase has already been bought. It will be restored for free". I've already searched for way how to do it but none of the ideas worked for me.
Here is my StoreManager class:
import Foundation
import StoreKit
import SwiftUI
class StoreManager : NSObject, ObservableObject, SKProductsRequestDelegate {
@EnvironmentObject var authViewModel: AuthViewModel
@Published var transactionState: SKPaymentTransactionState?
@Published var myProducts = [SKProduct]()
var request: SKProductsRequest!
func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) {
print("Did receive response")
if !response.products.isEmpty {
for fetchedProduct in response.products {
DispatchQueue.main.async {
self.myProducts.append(fetchedProduct)
}
}
for invalidIdentifier in response.invalidProductIdentifiers {
print("Invalid identifiers found: \(invalidIdentifier)")
}
}else{
print("it's empty")
}
}
func getProducts(productIDs: [String]) {
let request = SKProductsRequest(productIdentifiers: Set(productIDs))
request.delegate = self
request.start()
}
func request(_ request: SKRequest, didFailWithError error: Error) {
print("Request did fail: \(error)")
}
func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
for transaction in transactions {
switch transaction.transactionState {
case .purchasing:
transactionState = .purchasing
break
case .purchased:
print("purchased")
queue.finishTransaction(transaction)
transactionState = .purchased
break
case .restored:
print("restored")
transactionState = .restored
queue.finishTransaction(transaction)
break
case .failed, .deferred:
queue.finishTransaction(transaction)
transactionState = .failed
break
default:
queue.finishTransaction(transaction)
break
}
}
}
func purchaseProduct(product: SKProduct) {
if SKPaymentQueue.canMakePayments() {
let payment = SKPayment(product: product)
SKPaymentQueue.default().add(payment)
} else {
print("User can't make payment.")
}
}
func restoreProducts() {
SKPaymentQueue.default().restoreCompletedTransactions()
}
}
And I am simply using getProducts with onAppear, and purchase product on button's action.
Please help me or if an answer to a similar question already exists send me a link to that thread.