With the release of iOS 15, a new behavior was introduced called 'prewarming' where certain processes can execute an indeterminate amount of time before the user interacts with the app. That behavior is described here.
A consequence of this is that some OS-specific resources (such as keychain) are not necessarily available during this phase, as noted in this article.
My question is - does this prewarming phase trigger a lifecycle change in Flutter that is enumerated here?
Additionally, does there exist a similar behavior in Android?