Using the Rewarded ad script found on the Unity Ads SDK, I'm running into an issue where the ShowAd() IUnityAdsShowListener => OnUnityAdsShowComplete is firing the debug log incrementally. The first Ad I watch returns one line stating the ad is completed, the second Ad I watch, fires off 2 logs, the third 3, then 4, etc...As if each ShowAd() subscribes a new listener to the callback. is this normal? Im not using a button to call the ShowAd method, rather I'm just calling a function with a delegate from an AdsManager class.
public delegate void OnSuccessfulAd();
private OnSuccessfulAd _myCallback = null;
public void ShowAd(OnSuccessfulAd myMethod)
{
_myCallback = myMethod;
Advertisement.Show(_adUnitId, this);
}
public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState)
{
if (adUnitId.Equals(_adUnitId) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
{
Debug.Log("Unity Ads Rewarded Ad Completed"); //Gets called more times each ad
// Grant a reward.
_myCallback?.Invoke();
}
}