In recent Minecraft patch-notes some changes were made to the way it saves world data.
This included a change from storing coordinates (presumably of entities) in the format of XZY to YZX.
Minecraft's Y coordinate is height, which used to range from 0 to 256, but with the same update that brought this optimisation it was changed to the range of -64 to 256.
I imagine that the reason that this is faster is something to do with the two's compliment representation of Y needing a sign bit at the front, but I can't visualise any reason why this would be faster.
An explanation would be appreciated.