I am trying to make use of some ES 3.1 features, and it's unclear if this is supported:
I notice that there is an OpenGL ES 3.1 header in the emscripten repository which defines some of the functions I'm looking for, and I can include them successfully in my project. However, they are not available when I try to link:
error: undefined symbol: glDispatchCompute (referenced by top-level compiled C/C++ code)
warning: _glDispatchCompute may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
The documentation says that OpenGL ES3 is supported if I specify -s FULL_ES3=1 (which I am doing).
Since there are headers for it, is this functionality available? If so, how do I enable support for it? (Does it require manually loading extensions or enabling experimental support in emscripten, for example?)