I change a PNG texture of a GLTF file to Basis Universal and try to read it through the GLTFLoader of Three.js. I use basisu executale from https://github.com/BinomialLLC/basis_universal.
Loading a texture which was converted using -mipmap option of basisu executable is successful. The textures looks well. But when a GLTF file with a basis texture which was converted without -mipmap option is loaded, it looks all black. I would like to load also texture not having mipmap.
Am I missing something? Or is mipmap required to load Basis texture in Three.js ? I learned how to use BasisTextureLoader and GLTFLoader from Three.js documents. And my initialize code is like the attached code.
https://threejs.org/docs/?=GLTF#examples/en/loaders/GLTFLoader https://threejs.org/docs/#examples/en/loaders/BasisTextureLoader
let basisLoader = new BasisTextureLoader()
.setTranscoderPath('examples/js/libs/basis/');
.detectSupport(viewer.renderer);
THREE.DefaultLoadingManager.addHandler(/\.basis$/i, basisLoader);
let dracoLoader = new DRACOLoader().setDecoderPath( 'examples/js/libs/libs/draco/' );
let gltfLoader = new GLTFLoader()
.setCrossOrigin('anonymous')
.setDRACOLoader( dracoLoader );