I am trying to make an app that records and loops an audio clip. I have this function in my AudioPlayer struct:
func loop(nums:Int){
audioPlayer!.numberOfLoops = nums
}
And I am referencing it in my swiftUI struct. For some reason it crashes the app. Here is where I reference the function:
Button(action:{
if !canRecord && !edit && slot.beenRecorded == true{
if isInfinite{
audioPlayer.loop(nums: -1)
}
else{
audioPlayer.loop(nums: myInt)
}
if let recording = audioRecorder.recordings.first(where: { $0.fileURL.lastPathComponent == "\(index).m4a" }) {
self.audioPlayer.startPlayback(audio: recording.fileURL)
}
else {
print("No audio url was saved")
}
if audioPlayer.isPlaying == false {
print("audio is playing")
}
}
if canRecord && oneIsRecording == false{
slot.beenRecorded = true
UserDefaults.standard.set(true, forKey: slot.id)
isActive = true
}
})