I would like to use a texture with internal format GL_R11F_G11F_B10F as a framebuffer attachment (postprocessing effects, HDR rendering). I'm not sure which data type I should chosse - glTexImage2D 8th parameter. Here are the possible options:
- GL_HALF_FLOAT
- GL_FLOAT
- GL_UNSIGNED_INT_10F_11F_11F_REV
Could you please explain based on which criteria should I choose that type ?