I am using Scene Viewer (https://developers.google.com/ar/develop/java/scene-viewer) for displaying a model in AR.
the model has a transparent glass material, and it renders fine in any GLTF model viewer I've tried, but Scene Viewer itself seems to render the material opaque. at least that's what I can tell from a handful of screenshots android users have provided.
the validation report on https://modelviewer.dev/editor/ seems to be ok.
- is transparency supported in
Scene Viewer? - or does it potentially depend on the device, android version, or
ARCoreversion?
EDIT:
to be more precise: the model format is GLTF 2.0 and it uses the KHR_materials_transmission extension. the glass material is one-sided and the alpha mode is BLEND.