To all the Godot 3D experts here, can anyone please tell me how I can highlight any object's outline so that is is visible through all other objects? also highlighting any general mesh this way? or am I on the wrong platform?
To all the Godot 3D experts here, can anyone please tell me how I can highlight any object's outline so that is is visible through all other objects? also highlighting any general mesh this way? or am I on the wrong platform?
I think what you are looking for is an outline or silhouette shader,
that you can take control of ther render priority
Something like this? https://godotshaders.com/shader/outline-silhouette-shader/