Raycast Not Working on Phone but working on Unity Editor

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When I run on unity editor, the raycast works perfectly. But when I run on mobile during "Build and Run" the ray cast don't hit anything. I know it doesn't hit anything because I placed a 3dtext to denote if there is a hot or not.

I have used the 3d text to compare the rays being produce in Unity editor and phone. They produce the same rays.

I have used this code before and it was doing fine. It works in unity editor but not on phone. Am I missing something?

I am using a Samsung S10 for testing.

            //Get input
            if (Input.touchCount > 0 || Input.GetMouseButtonDown(0))
            {

                if (!IsCurrentlyInTouch)
                {

                    if (Input.touchCount > 0)
                    {
                        Touch touch = Input.GetTouch(0);
                        ray = Camera.main.ScreenPointToRay(touch.position);
                    }
                    else
                    {//keyboard
                        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                    }
                    
                    RaycastHit hit;
                    if (Physics.Raycast(ray, out hit,Mathf.Infinity))
                    {
                        selectedObject = hit.transform;
                        //Do things
                    }



                    if (hit.collider != null)
                    {
                        DebugTxt.text = hit.collider.name;
                    }
                    else
                    {
                        DebugTxt.text = "no hit " + ray.GetPoint(10) ;
                    }

                }
                IsCurrentlyInTouch = true;
            }
            else
            {
                IsCurrentlyInTouch = false;
            }
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