I am trying to create a scoring system. So if the user clicks numbers, player 1 gets 1 point and if they click letter player 2 gets 1 point
import pygame
import pygame.freetype
import random
pygame.init()
pygame.font.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # Fullscreen
Here I have created a variable to store number and changed it to display on screen.
number = 0
str_number = str(number)
def text():
game_font = pygame.freetype.SysFont("monospace", 45)
text_surface, rect = game_font.render(str_number, (0, 0, 0))
screen.blit(text_surface, (250, 700))
game_font = pygame.freetype.SysFont("monospace", 45)
text_surface, rect = game_font.render(str_number, (0, 0, 0))
screen.blit(text_surface, (1300, 700))
In my main loop, I tried to increase the number by one whenever the user press the key. but it is not working.
running = True
while running:
screen.fill((255, 194, 102)) # RGB
for event in pygame.event.get(): # Event handler
...
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1 or event.key == pygame.K_b and len(cards) > 0:
cards.pop(0)
number += 1
if event.key == pygame.K_2 or event.key == pygame.K_n and len(cards) > 1:
cards.pop(1)
number += 1
if event.key == pygame.K_3 or event.key == pygame.K_m and len(cards) > 2:
cards.pop(2)
number += 1
text()
pygame.display.update()