how can i change the size of a rectangle

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I use a function of Rabbid76. With this function i can rotate a rectangle. The rectangle get the size of an image.I want to change the size of the rectangle so that is smaller than the image . that i try with changing topleft and topright. It doesent work.

import pygame

pygame.init()
screen = pygame.display.set_mode((400, 400))
font = pygame.font.SysFont(None, 50)
clock = pygame.time.Clock()

#orig_image = font.render("rotated rectangle", True, (255, 0, 0))
angle =0
orig_image = pygame.image.load("Bilder/baum2.png")
rotated_image = pygame.transform.rotate(orig_image, angle)

def draw_rect_angle(surf, rect, pivot, angle):   
    rect.topleft = (rect.topleft[0] +25 , rect.topleft[1])
    rect.topright = (rect.topright[0] -25, rect.topright[1])    
    pts = [rect.topleft, rect.topright, rect.bottomright, rect.bottomleft]
    pts = [(pygame.math.Vector2(p) - pivot).rotate(-angle) + pivot for p in pts]
    pygame.draw.lines(surf, (255, 255, 0), True, pts, 3)

run = True
while run:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False    

    screen.fill(0)
    screen_center = screen.get_rect().center
    screen.blit(rotated_image, rotated_image.get_rect(center = screen_center))
    rect = orig_image.get_rect(center = screen_center)
    draw_rect_angle(screen, rect, screen_center, angle)
    pygame.display.flip()

pygame.quit()
exit()
2 Answers

In the code below:

    rect.topleft = (rect.topleft[0] +25 , rect.topleft[1])
    rect.topright = (rect.topright[0] -25, rect.topright[1])    

The topleft[0] is the top; topright[0] is aslo the top.

Then top + 25, top - 25 equals top + 0 so nothing changed.

Maybe you want to modify bottomright.

A small tip: Debug line by line and pay attention to the changes of variables, you can find the inconsistencies between the program execution and the expected effect more easily

All you have to do is reduce the size of the input rectangle. Use pygame.Rect.inflate with with negative values to reduce the size of the rectangle:

def draw_rect_angle(surf, orig_rect, pivot, angle):

    rect = orig_rect.inflate(-25, -25)

    pts = [rect.topleft, rect.topright, rect.bottomright, rect.bottomleft]
    pts = [(pygame.math.Vector2(p) - pivot).rotate(-angle) + pivot for p in pts]
    pygame.draw.lines(surf, (255, 255, 0), True, pts, 3)
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