I'm having an issue while moving a view that contains a SwiftUI view near the edges of the screen. The SwiftUI view moves itself to avoid being blocked by the safe area insets

I'm using UIKit to handle dragging the view via UIHostingController and a UIPanGestureRecognizer. Here's the code
import UIKit
class ViewController: UIViewController {
var contentView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let contentVc = UIHostingController(rootView: Content())
addChild(contentVc)
contentView = contentVc.view
let contentHeight = contentView.sizeThatFits(view.bounds.size).height
contentView.frame = CGRect(x: 0, y: 200, width: view.bounds.width, height: contentHeight)
view.addSubview(contentView)
contentVc.didMove(toParent: self)
let drag = UIPanGestureRecognizer(target: self, action: #selector(drag(_:)))
contentView.addGestureRecognizer(drag)
view.backgroundColor = .orange
}
var startingPoint = CGPoint.zero
@objc func drag(_ gesture: UIPanGestureRecognizer) {
switch gesture.state {
case .began:
startingPoint = contentView.frame.origin
case .changed:
let location = gesture.translation(in: view)
contentView.frame.origin.y = startingPoint.y + location.y
default:
break
}
}
}
import SwiftUI
struct Content: View {
var body: some View {
VStack {
ForEach(0..<10) { i in
Text(String(i))
}
}
.background(Color.blue)
.padding(.vertical, 32)
.ignoresSafeArea()
}
}
What I'm expecting is the blue view to not to adjust itself vertically (in the preview the blue view's top padding is shrinking)